Now available on Blu-ray and various VOD services, Prospect debuted at SXSW in 2018 and received the Adam Yauch Hörnblowér Award. Prospect is a film about folks getting by in inhospitable places and situations. I was invited to join in to design and fabricate an arsenal of space guns and props.
We built a great little shop in Seattle, in an old boat building shop. We filled it with a bunch of creative professionals, a strategic selection of tools, and launched into an effort to render Chris and Zeek’s vision of the Prospect Universe into a world for the actors to inhabit and interact with.
A great deal of the fun of this project was coming up with how the Throwers (space guns) “worked”. In a nutshell - A magazine of hyper-capacitors powers two mechanisms. The first is a dirty version of an Electrical Discharge Machine’s spark unit to blast off atomic debris from an Ammo Mass. The second is a set of particle accelerating rails, configured to form a barrel down which the ammo particulate is flung at great velocities.
There’s a story behind the technological and manufacturing paradigms in the universe that drives the form of the “functional” components of each weapon. There’s a logic behind capacitor capacities, the number of rails, and the type of ammo stock in each weapon. The rest of each weapon’s design is derived from its character’s personality. It was a great place to play.
I was once tasked to reverse engineer and refine each component of the South Korean K5 pistol for local manufacturing. I drove Solidworks and an array of metrological tools to do this. I stuck with the project through the prototyping phase when I was happy with the precision and accuracy of the design and the quality of the parts we’d achieved.
Accidents can be beautiful.
My threaded barrel with a Silencerco 9mm Osprey suppressor.
A slab table I made from the off-cuts left over from lumber being processed into stock. Sugar Maple and Cherry top with a Walnut base.
Motocross Tracker Prototype
Evidently, folks die every year participating in races like the Baja 1000. Having lost a friend to one such event, a group of riders and engineers sought to put a device on every race vehicle that would alert teams and emergency response teams whenever someone went down in the desert expanses between the start and finish lines.
This prototype enclosure housed an array of radios and signal broadcasters, a buzzer, an LED strip, a battery, a smartphone, some buttons, and a maintenance port.
This was printed in a high impact ABS to be mounted onto the a KTM, and rode successfully through a Baja 500 race. Development is ongoing, but will hopefully be put into production and onto vehicles as a buffer between an accident and a fatal accident.
Geek Chic Design | Mogul
Near the end of my time at Geek Chic I designed and fabricated the board-game focused successor to the "Vizier" model. I built one prototype for the shop, and one bespoke configuration for a client, seen here.
I got to implement a lot of clever little ideas that I 'd been hoarding over the years in these tables. I'm very fond of several little details, particular the hidden stacking dice caddies and dice randomizers
Stacking dice caddy hides in one of the hidden compartments of the GM's seat.
Four dice trays stack in the caddy.
Geek Chic Design | Boardgame Flagship Prototype
Here I was able to play with form and function within a loosely defined sandbox. Where Geek Chic's Sultan catered to mini-figure war-gaming and long term D&D campaigns, the goal here was a new flagship table aimed at the Board-gamer.
Here I've archived the build process, which I thought was just as interesting and beautiful as the completed prototype. The successes here were rolled over into the Mogul table design which we only produced once for a Bespoke commission ahead of the launch schedule.
We worked with a lot of beautiful walnut and maple that should have been celebrated. These kinds of laminations were hard to produce, but worth the effort for the visual impact.
Multiple processes were involved to produce these continuous grain surfaces. Each of the larger compartments flip over to reveal player features.
Parts for a concept for an accessory groove on the inner play surface. Where a table say would leave burns, a custom cradle to support the work-piece through the planer resulted in perfect parts.
Laser cutting some router guides.
The monolithic base coming together.
A sprits of alcohol gives a decent idea of what the finish will look like.
Geek Chic Design | Locus
The Locus was a showcase for Mesa Mundi's NUIT frames - IR frames that pair with any normal screen to allow for touch interactions. The screen raised up, could hold at any angle, and could travel back away from the player for more of a viewing setup
We took this to PAX East to let the convention attendees freely explore how the NUIT touch controls allowed them to interact with software on-screen.
Geek Chic Design | NUIT Insert
After seeing the NUIT touchscreen in action, one of our clients wanted the NUIT system integrated into his Vizier table to run various software to modernize how he ran his D&D campaigns.
This is the insert setup in a table that's the same width as the client's table.
Frame and sub-frame fit-check without the electronics.
All buttoned up and powered on
Systems up for test and calibration
Calibrating the NUIT frame.
Mounting plate made to fit the VESA mounting points and allow for ventilation
We made up a pass-through panel to grant access to inputs after the frame was installed